Currently Implemented Features
Systems
CharPoints: Basic positive/negative relationship meter for each major NPC
FeelingsCheck: Calculates character's overall feelings towards player based on CharPoints, Affinity, story flags, # of dates went on, # of times kissed, Main Quest events, and so on
CharAffinity: System for tallying how similar or dissimilar the player is to each major NPC
Day/Night cycle: Toggle-able Day & Night cycle with day & night versions of maps/events
CampusFame: Composite number based on player's total actions across the game that represents "total fame", including: Character points across the board, quest events, certain stats, number of dates, people dated, number of times player has gotten laid, crows punched in the face, etc. Used for reactions, contextual dialogue, gatekeeping, and story-based events.
PlayerMajor: Sets a "major" for the player with major story & gameplay consequences. Choices are: A/V, Summer Camp Slasher(y), and Final Girl Studies (non-gendered)
>> affects major story events, including extra scenes with characters related to majors, unlockable dialogue options, special actions, etc.
HellPhone:Texts: Contextual/story-based text messages from each character sent to player's Phone menu. "Texting Back" gains you CharPoints! Messages change based on Player's relationship with the NPC, from a randomized pool.
HellPhone:Notes: Pseudo-quest-log with Player's notes on campus goings-on, including reviews of Major status, NPCs with most and least CharPoints, quests, etc.
HellPhone: UI/Framework for Player's informational menus including character history, character stats, and relationships.
Specialized Mechanics
BodyCount: Unique sexytime choice-based/challenge minigames per character.
>> BodyCount Tate: Threshold-overload based hookup sequence with randomized scenes that escalate based on how turned on you get yer date. Overloading by X% will trigger one of the requirements for Tate's companion quest. Tate has a second twist where you can basically activate "extra horny" mode with different hookup dialogue if you hit on his specific kinks.
>> BodyCount Hex: BDSM-based hookup event(s) with the player as a top. Features a spanking loop & unlockable items-based instructions/choices! I know, right?
>> BodyCount Laila: Endurance-based hookup minigame with Laila as a top - she's got an expanding pool of preferences based on your interactions, bodycount, & story events; and chooses one scenario from the pool each time you hook up (failing your "endurance test" wink wink sends you back to the scenario pool). She also remembers whether you've been a Good player or a Bad player over time & changes her dialogue!
>> BodyCount Juno: NPC-driven unlockable narrative hookup minigame featuring a lot of very creative problem-solving in the realm of ghost x human hookups. Playing through scenes/"solving problems" will unlock the hookup path/option permanently!
Jealousy, Poly, & Cheating/Two-Timing mechanics: You can arrange the terms of your relationship so you can be consensually poly but you can ALSO choose to be a POS who cheats on your S/O, because this is a horror movie dating sim. Enjoy!
Class Minigame:Hallway Run: Speed-based minigame where you escape from a murderer/monster down an infinite hallway, and try to find the doorway to the exit before he catches you. 16 possible randomized exits with 3+ monsters so far. Includes story-based events if Player is enrolled in certain Majors.
Class Minigame:Forest Chase: Chase-style minigame where you hunt down horror-movie-victim campers in the campus woods, in groups of 3, 5, or 10. Infinite map. Includes story-based events if Player is enrolled in certain Majors.
Content
Side Quest: Juno romance acceleration & trigger for companion quest.
Side Quest: Laila Act I storyline, romance acceleration, hookup & makeout minigame variations, & trigger for companion quest.
Side Quest: Hex Act I storyline, romance acceleration, hookup & makeout minigame variations (Hex has 2 hookup minigame variants - one unlockable), & trigger for companion quest.
Side Quest: Tate Act I storyline, romance acceleration, hookup & makeout minigame variations, & trigger for companion quest.
Items: Various giftable unlockable items that open up new hookup minigame pathways, e.g. bdsm gear like paddles and gags (yes, if you use the gags on Hex he goes "mfff" instead of using his words)
Main Quest: Framework for Phase 0 (prologue), Phase 1 (Prom event), and Phase 2 (School Play event) - 3 out of 6 MQ phases framework complete
Main Quest: Prologue: Discoverable cutscenes with character choices that set off the events of the Main Quest
Main Quest: Prom event: Complete Prom scenario: A full on "prom experience", features including:
>> Vote for Prom King/Queen: Full vote system incluing NPC votes, with different cutscene results & story-changing permanent results per character.
>> Get Carrie'd: Side quest that ties into main Prom event where you can optionally save OR provoke the Prom King/Queen into being "Carrie'd", aka have pig's blood thrown on them. This might piss off your date if they end up Prom King/Queen.
>> Slowdance & other context events: Events that trigger based on story events & choices leading up to the Prom, during the actual Prom itself.
Prom Event: Prom Date: Framework for asking out dateable NPCs to the prom.
Side Quest: Food Delivery: Deliver food for money n' tips to NPCs across campus. Randomized NPC targets & food items.
Systems (Basic)
Paperdoll layered dressup systems for each major NPC, with story & choice flags
StoryFlags: Story flag memory system integrated into dialogue tree reactions & story events
Branching dialogue trees with contextual NPC memory changes
Containers, boxes, and other sundry essentials: Randomized money containers! Perishable items with timed perks! All your classic RPG systems-tweaking variant usable items now have frameworks, time to see if they're actually any fun or if I'm gonna just cut 99% of them!
Character creation: First & Last name, aesthetic sprite choices, player major, pronouns/gender
Party: Dateable NPCs can accompany the player in a "party" system with unique reactions to quests, scenes, events, etc.
Level Design
Entire Slasher U campus. please don't make me list everything
Art/Animation
Reaction assets for each dateable NPC
Overlays for scenes & major moments
About 1/4th to 1/3rd of all item art assets
All sprites except: Prom sprite variants, Professors
UI/UX
Full graphical UI for both makeout & hookup minigames with variants for: Partnered with character, Laila variant: Heavier/more metal meter graphics depending on BodyCount, Hex variant: prettier/more complicated meter graphics depending on BodyCount
Context specific animation feedback for abovesaid minigames
Character Cards: One for each major NPC that lists important data
Character Cards: One for the Player with questlog, data, etc
Full UI for the HellPhone, including customizable phone skins, text aesthetics & sounds, everything works/is frameworked out, etc
Feedback animation & sound for each instance of player having an impact/effect on an NPC
Feedback animation & sound for each instance of player changing the storyline
Feedback anim & sound for every time something happens b/c of previous player choice(s)
Sound
No more temp sounds! Bashed together some scapes I am super proud of! Yeah!
Basic soundscape for each map
Temp score though still, for vibez
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